Ryan Payne

Ryan Payne

Ryan Payne




Multi-talented User Experience Designer with over 10 years of proven experience creating inventive designs, functional demos and wireframes for development and presentation purposes. Outstanding managerial ability, demonstrating strong communication skills while leading, motivating and training a creative team in order to provide the highest quality service to clients.   Adept in accomplishing organization goals while unifying user insights, product management, and design leadership.



Leader, Designer, User Experience Architect, HD supply FM, Atlanta GA — Jun 2016-present

Leads the App and e-commerce experience team to provide creative direction and ensure an optimal experience for our customers. Collaborates with colleagues to promote an inter-disciplinary design approach and philosophy.


• Extensive experience in software life cycle as needed to define, design, build, test, and release product

• Supports and participates in business development and marketing efforts as necessary

• Understanding of typography, responsive layouts and palette development


lead UX Designer, BlackLine inc, Woodland Hills ca — oct 2013-nov 2014

Collaborated closely with Directors, CEO, and product managers to define features and benefits of upcoming projects. Collected user, product, engineering feedback, heuristics, and analytics to inform and improve UX features and behaviors throughout the application.


• Created wireframes, user flows, storyboards, and prototypes, and other UX deliverables

• Managed multiple concurrent design projects working independently

• Collaboratively supported UX team initiatives such as creating design and brand guidelines


Senior User Experience Designer, NOstress app, santa monica ca — Sep 2012-Oct 2013

Specialized in understanding users and creating innovative design solutions that support customer needs and business objectives. Conducted user research to measure user reaction and use of website systems.


• Synthesized client needs, technology requirements and user research into a defined model

• Sought to see and guide the big picture vision that ensures the ideal end user experience

• Achieved effortless mobile transactions to create memorable user experiences



Advanced Mobile Prototyping with Axure - BLANKSPACES

Interaction Design - Nielsen Norman Group

Lean UX and Agile - Nielsen Norman Group

Visual Design for Mobile and Tablet - Nielsen Norman Group

Art Center Pasadena, California:  Product & Transportation

University of Southern California - Ryman Program:  Art

Art Center Pasadena  - Extension Program:  Product & Transportation

Santa Monica College Santa Monica -  Art & Art History Major - Product & Transportation